<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>AIEII</title><link>https://aieii.com/tags/pieter-levels/</link><description>来自 AIEII 传播部门的最新通讯</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><lastBuildDate>Tue, 14 Jul 2026 11:13:49 +0800</lastBuildDate><atom:link href="https://aieii.com/tags/pieter-levels/index.xml" rel="self" type="application/rss+xml"/><item><title>三小时 Vibe 编码做出多人飞行游戏, 17 天冲到 100 万美元 ARR</title><link>https://aieii.com/posts/2025-02-26-levelsio-vibe-flight-game/</link><pubDate>Wed, 26 Feb 2025 10:00:00 +0800</pubDate><guid>https://aieii.com/posts/2025-02-26-levelsio-vibe-flight-game/</guid><description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;译者按&lt;/strong&gt;: 本文是 Pieter Levels (@levelsio) 于 2025-02-22 发表的《fly.pieter.com: vibe-coded multiplayer flight sim built live on X》的中文校对翻译。原文出处: &lt;a href="https://x.com/levelsio/status/1899596115210891751"&gt;https://x.com/levelsio/status/1899596115210891751&lt;/a&gt;。读原文时深受启发, 特将全文译出与中文读者分享, 感谢原作者的点醒与提携。译文仅供学习交流, 版权归原作者所有, 如有出入以原文为准。&lt;/p&gt;</description></item></channel></rss>